Ubisoft
Build animator-friendly character rigs in Maya; Develop efficient skinning and deformation systems; Ensure clean export and integration into Unreal; Support and improve animation pipelines and workflows; Troubleshoot rig, deformation, and engine integration issues; Optimize rigs for real-time performance; Collaborate closely with Animation, Tech Art, and Engineering teams; Contribute to pipeline tools and best practices. A minimum of 5 years experience as a Character Rigger in the games industry; Exper...
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Senior Character Rigger - [March of Giants]
Description
Job Description
We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.
What you'll do:
Qualifications