Electronic Arts
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Software Engineer (C++) - Frostbite
Description
Description & Requirements
You will work on systems for data management and game asset processing, helping improve content creator workflows and enabling faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems. Examples of areas you may work on include: Systems that provide on-disk data to Frostbite editors Pipelines that transform source assets into game-ready data Caching systems for built content Services supporting on-demand loading This is a hybrid remote/in-office role in Vancouver, and you will report to a Development Director. Responsibilities
Communicate with game and other Frostbite teams to understand their needs Support game teams using our technologies Take ownership of core functionalities Contribute to technical discussions and help improve systems over time Collaborate on system design, implementation, testing, and maintenance...
You will work on systems for data management and game asset processing, helping improve content creator workflows and enabling faster iteration times. You will collaborate with experienced engineers across Frostbite and game teams while growing your expertise in large-scale engine and content pipeline systems. Examples of areas you may work on include: Systems that provide on-disk data to Frostbite editors Pipelines that transform source assets into game-ready data Caching systems for built content Services supporting on-demand loading This is a hybrid remote/in-office role in Vancouver, and you will report to a Development Director. Responsibilities
Communicate with game and other Frostbite teams to understand their needs Support game teams using our technologies Take ownership of core functionalities Contribute to technical discussions and help improve systems over time Collaborate on system design, implementation, testing, and maintenance...