Ubisoft
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Team Lead Level Designer [Splinter Cell Remake]
Description
Job Description
As a
Team Lead Level Designer
on
Splinter Cell Remake
at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring
level design quality ,
clear direction , and
on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do Define, communicate, and uphold level design quality standards
by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers
by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing
within the team through clear instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks
while...
As a
Team Lead Level Designer
on
Splinter Cell Remake
at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring
level design quality ,
clear direction , and
on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do Define, communicate, and uphold level design quality standards
by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers
by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing
within the team through clear instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks
while...