Ubisoft

Team Lead Level Designer [Splinter Cell Remake]

📍 toronto, on, Canada ⏰ Full-time

Description

Job Description

As a

Team Lead Level Designer

on

Splinter Cell Remake

at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring

level design quality ,

clear direction , and

on-time delivery . You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed. What you’ll do Define, communicate, and uphold level design quality standards

by identifying successful patterns and examples that create strong player experiences Coach and mentor level designers

by explaining why design solutions work, encouraging understanding rather than replication Promote knowledge sharing

within the team through clear instructions, constructive feedback, and shared best practices Plan, prioritize, assign, and track tasks

while...
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